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Phage Wars: Galaxy
Link | by gendou on 2010-01-01 01:34:40 (edited 2010-01-17 12:13:05)
I am working on a new game called Phage Wars: Galaxy!
The object of the game is to conquer all the nearby galaxies.
Unlike my previous games, you can save your progress any time!
As you progress, the enemies grow more challenging and more numerous.
Luckily, your civilization's technology increases, too.
The game is fast-paced and requires strategy, but isn't too difficult right now.

Please post any bugs you find or cool ideas you have!

Click here to play!

Notice: it can take a long time to load.

To-do list:
  • Create graphics for armadas
  • Add bosses: last enemy galaxy turns into huge boss on defeat?
  • Fix galaxy corners overlap
  • Fix drag line shortening when dragging from behind camera
  • Larger/bonus galaxies have higher initial conquer cost
  • Allow zoom in/out using mouse wheel
  • Show uninhabited when holding 'i'
  • Add custom loading screen
  • Icon for pause, load, new game, etc.
  • Use SAVING menu instead of JS alert()
  • Special abilities which can be acquired using research points
  • Tune game scoring system
  • Tune game difficulty
  • Optimize CPU performance
  • Add PVP feature/version!
  • Auto-save on nextLevel() ONLY when logged in
  • Maximum population limit per galaxy?
  • Improve A.I. (may attack with more than 1 armada, etc.)?

Re: Phage Wars: Galaxy
Link | by devils-angel on 2010-01-01 03:35:31 (edited 2010-01-01 03:38:08)
Sweet game. Just played a little bit to test it out myself.

First when you open the game, and the window appears,
the game window overlaps over everything, even if you switch to another tab on the same browser window.
For example you open the game here, yet you want to go to youtube or something, the game is still there, like it follows you.
Also had a bit of difficulty trying to find the way to conquer the other galaxies.
You have to puzzle around a bit around your green galaxy to find that 'outline' and drag 'em out.

Hmmm, seems it works better the second time you play now.

Pretty cool how you can link with your other green galaxies to form like an all out assault.
There's also an issue with the camera, once you move your cursor somewhere off the game window,
the game will continue to follow the direction where your cursor went.
I guess you can pause before you do so in order to avoid it?

I'll try to play it more. Still getting used to the trackpad for games on the Macbook.


Re: Phage Wars: Galaxy
Link | by gendou on 2010-01-01 03:56:10
Yeah, there is a problem with OpenGL and tabs.
Not much I can do about it short of re-writing the whole thing in flash...
I prefer a mouse to track pad, especially for a game like this.

I decided to let the camera keep spinning if you move the mouse out of the window.
I often flail the mouse a bit wide, and escape the window momentarily.
It isn't much of a problem when it keeps spinning, but when I had it stop outright, it was jerky and unpleasant.
Yes, if you want to do anything outside the game, you will definitely want to pause it.

Re: Phage Wars: Galaxy
Link | by Win on 2010-01-07 19:49:48
somehow nothing show up

it's just gray screen

Re: Phage Wars: Galaxy
Link | by gendou on 2010-01-08 12:06:41
Do you have Java installed?

Re: Phage Wars: Galaxy
Link | by Saken on 2010-01-08 18:57:33 (edited 2010-01-08 20:24:57)
Been playing and so far its a very interesting game. It gets longer to beat the other colors around level 40 since there's more colors attacking, Which (Im guessing) will probably mean a bigger universe and more color opponents later on right? I was wondering, maybe you can add some kind of visual for your power-ups. This way we'll know how much we have leveled up certain specs.

Also, I think I've about found a ton of things about the game but is there some faqs that you can hand out for this thing? Like how much do each of the power up values affect each time you level it up?

Edit: I'd also like to know-- How does the point system work? Do I get points for the number of galaxies I capture? How many? Do different size/type of galaxies offer more points than others?
Do you get more points for taking over opponent colored galaxies or less?


Re: Phage Wars: Galaxy
Link | by Obelisk429 on 2010-01-08 23:36:37
Loving it, it's really fun/addicting.

Only Suggestion I have is maybe put in a counter or something for how many free spaces are left? or maybe have some noise or just something pop up and say "No free galaxies(or whatever you want to call them) remaining"

Just a thought on my part.

The more you complain the longer God lets you live. Put this in your sig if you're as immortal as I am.

Re: Phage Wars: Galaxy
Link | by Angus on 2010-01-09 03:38:35
Great Game, very addictive! Thanks very much for posting it!

A little easy at the start but gets more challenging, very fun!

Re: Phage Wars: Galaxy
Link | by yukinarigb on 2010-01-09 10:18:02

Re: Phage Wars: Galaxy
Link | by gendou on 2010-01-09 14:29:49 (edited 2010-01-09 15:01:50)
Thanks everyone, I'm glad it's addicting and fun for you!

@Obelisk429: that's an interesting idea. Maybe I'll include that.

@Saken: Your player statistics (strength, defense, speed, and growth; this is what you mean by power-ups, right?) are shown on the top on the middle-right.
You can hold the 'i' key to see the player statistics of all the enemies.
I should put up a help page on the website, but there's also one in the game, which can be found by pressing the 'h' key anytime.
Here is how a battle is decided:
float defense = (defendingPlayer == Nobody ? attackingArmada.strength : defendingPlayer.defense) + defendingGalaxy.defense;
float outcome = defense * defendingGalaxy.population - attackingArmada.strength * attackingArmada.population;
if(outcome <= 0)
    defendingGalaxy.owner = attackingPlayer; // galaxy defeated
    defendingGalaxy.population = -outcome / attackingArmada.strength;
else defendingGalaxy.population = outcome / defense;
That is all you need to know about how attack and defense are used.
Speed and growth are linear coefficients which effect properties incremented every clock tick (60 times a second, if it can run at 60 frames per second):
armada.position   += player.speed * armada.directionVector; // measures pixels
galaxy.population += player.growth + galaxy.growthBonus;    // measures one hundred thousandths of a population point
The points awarded at the end of the level are equal to the population of all your galaxies plus the bonus, which slowly ticks down during the level. If the bonus reaches 0, the level is restarted. You don't have to be real quick, but if you are too slow, you might run out of time!

Re: Phage Wars: Galaxy
Link | by Win on 2010-01-10 05:53:55
it work now

interesting game
may be try add more special galaxy
and make the bots stronger and move faster

or even try make human vs human online
or make it goes by turn not instant action

Re: Phage Wars: Galaxy
Link | by gendou on 2010-01-10 12:14:35
@Win: Special galaxies = bosses? Yeah, that's on my list.
I think I want to make the bots smarter rather than having better statistics.
As for human vs. human (PVP), that's on the list, too!
Turn based would be an interesting flavor of the game, maybe PVP can be turn based?

Re: Phage Wars: Galaxy
Link | by on 2010-01-10 12:49:04
PvP would be awesome. and yea turn based is a good idea since connections vary.


Re: Phage Wars: Galaxy
Link | by Saken on 2010-01-11 22:49:16
Thanks for all the info~
Now that I have collected this I'll try a hand at a "new game", hopefully Ill reach new heights in less time time.


Re: Phage Wars: Galaxy
Link | by Dejixal on 2010-01-12 16:37:47 (edited 2010-01-12 16:46:32)
Just tried the game, and loved it.
Looks like most, if not all, of my possible suggestions that I could think of are already on your to-do list.
Great stuff man, I'm really enjoying this.

Edit: It seems that when I try to load my saved game, it fails to load, saying "Error! No save data was loaded". Any ideas why? A level/points properly shows up in the drop down menu to the left of the load button.

Re: Phage Wars: Galaxy
Link | by freesasuke on 2010-01-13 23:21:02
Yea i agree ... even thou its different to most games i play. It sure is addictive and fun

Re: Phage Wars: Galaxy
Link | by Saken on 2010-01-14 23:27:52
Same here, after " starting a new game".
I played for about 3-4 and after a while I started getting " says please wait" or something around that. I also noted that my progress would not save automatically anymore and I couldn't save it by pressing "s" either. I was so pissed when I saw that my progress had only been saved up to lvl 42 after reaching lvl 56!

PS: I also noted I had apparently been logged off. Perhaps it as something to do with the auto log off time?


Re: Phage Wars: Galaxy
Link | by gendou on 2010-01-14 23:41:38
There is a script that ought to ping the server, keeping your session alive.
Do you see any Javascript errors on the page?
I will see what I can do to handle dropped connections.
I suggest you save frequently, and refresh the page right away if an error occurs.

Re: Phage Wars: Galaxy
Link | by Blind-Kitsuneblind-kitsune on 2010-01-17 13:06:56
another cool feature could be in game battle music from gundam macross and other cool outer space animes

Re: Phage Wars: Galaxy
Link | by eniyx on 2010-01-18 19:11:54
You could make the number of armadas decrease as you travel across the galaxy, this way the speed attribute is more useful. During my first play through, i used around 10 stat points on speed and i realized those stat points were better off in strength of defense. Also, some sort of organization features such as hotkeys for galaxies would make this game much more enjoyable on the higher levels.


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